ROLES
OUR ROLES
As mentioned above, every group will have their own definitions of roles. In this guild we have created 3 categories that enclose most scenarios in an efficient way, and a special category open for any creative ideas you may bring. As a guild member of this fighting guild you are required to have at least ONE character with all 3 roles. This gives us flexibility during guild events, and also helps you grow as a player.

Roles as Defined in Our Guild
Solo
The Solo player moves independantly, its job is to take down specific objectives such as:
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Target npcs and specific mechanics in pve and pvp
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Players that are wandering far from their team in wvw
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Players that we want to separate from their team in pvp .
The Solo player is capable of entering in dangerous situations and escaping, is able to duel and even fight outnumbered, and survive without support
DPS
DPS: damage per second. It is the role that does damage to the enemy. It is low on self sustain and depends on quick engage/disengage and/or team support.
Depending on the range of their damage skills they have different dynamics, equipment and build. They classify as:
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Melee dps
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Long range dps
Support
Support includes:
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Healing allies
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Giving boons to allies
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Removing conditions from allies
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Crowd Control CC of enemies
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Removing boons from enemies
Although any role can do some extent of support, in this guild we call it support role when the sum of equipment + build allows the player to be tanky and give a reliable support while taking big amounts of damage.
Special Ops
Any player that has an specific strategy that requires his movements, positioning, equipment, and/or build to be different than the other 3 roles, falls into this special ops category.